Portrayal
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Kevin Reid (Talk | contribs) (describe portrayals) |
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Revision as of 02:36, 2 July 2008
A portrayal is a representation of an object in terms of a call that would recreate it. To get a portrayal for an object is to uncall it.
A portrayal is a tuple with these components:
[recipient :near, verb :String, args :List]
These are the same as the parameters to E.call/3.