User:Kevin Reid/java3d.e-awt

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Revision as of 15:39, 30 December 2009 by Kevin Reid (Talk)
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 #!/usr/bin/env rune
 
 # Translated a Java 3D example into E. Written 2008-12-05.
 #
 # I was pondering writing a 3D-spatial interface to Den and looking into 3D
 # API choices; that would be a Very Large Project I don't currently have
 # enough interest in. (I've also heard that Java 3D is abandoned...) I'm
 # posting this just so the work isn't entirely wasted.
 #   -- Kevin Reid 2009-12-30
 #
 # https://j3d-examples.dev.java.net/source/browse/j3d-examples/src/classes/org/jdesktop/j3d/examples/hello_universe/HelloUniverse.java?rev=1.2&view=markup
 
 
 def <j3d> := <unsafe:javax.media.j3d.*>
 def <universe> := <unsafe:com.sun.j3d.utils.universe.*>
 def <vecmath> := <unsafe:javax.vecmath.*>
 def pi := (-1.0).acos()
 
 
 def createSceneGraph() { # :BranchGroup
 	# Create the root of the branch graph
 	def objRoot := <j3d:makeBranchGroup>();
 
 	# Create the TransformGroup node and initialize it to the
 	# identity. Enable the TRANSFORM_WRITE capability so that
 	# our behavior code can modify it at run time. Add it to
 	# the root of the subgraph.
 	def objTrans := <j3d:makeTransformGroup>();
 	objTrans.setCapability(<j3d:makeTransformGroup>.getALLOW_TRANSFORM_WRITE());
 	objRoot.addChild(objTrans);
 
 	# Create a simple Shape3D node; add it to the scene graph.
 	objTrans.addChild(<unsafe:com.sun.j3d.utils.geometry.makeColorCube>(0.4));
 
 	# Create a new Behavior object that will perform the
 	# desired operation on the specified transform and add
 	# it into the scene graph.
 	def yAxis := <j3d:makeTransform3D>();
 	def rotationAlpha := <j3d:makeAlpha>(-1, 4000);
 
 	def rotator :=
 	    <j3d:makeRotationInterpolator>(rotationAlpha, objTrans, yAxis,
 				     0.0, pi*2);
 	def bounds :=
 	    <j3d:makeBoundingSphere>(<vecmath:makePoint3d>(0.0,0.0,0.0), 100.0);
 	rotator.setSchedulingBounds(bounds);
 	objRoot.addChild(rotator);
 
         # Have Java 3D perform optimizations on this scene graph.
         objRoot.compile();
 
 	return objRoot;
   } 
 
   def canvas := <j3d:makeCanvas3D>(<universe:makeSimpleUniverse>.getPreferredConfiguration())
 
   def univ := <universe:makeSimpleUniverse>(canvas)
   univ.getViewingPlatform().setNominalViewingTransform()
   univ.getViewer().getView().setMinimumFrameCycleTime(5)
 
 
 # Canvas3D is an AWT component so it doesn't have a preferredSize
 def swingContainer := JPanel`$canvas`
 swingContainer.setPreferredSize(<awt:makeDimension>(250, 250))
 
 def frame := <swing:makeJFrame>("3d")
 frame.getContentPane()."add(Component)"(swingContainer)
 
 def scene := createSceneGraph();
 univ.addBranchGraph(scene);
 
 frame.pack()
 frame.show()
 interp.blockAtTop()
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